2 results for "c2f7c27521631d0cd263fd559a6e1033"
>>545018782
modern game design is about giving the 15-30 year old non-gamer "the experience™", not actually designing a game
It's why if you look at game in the last decade, and especially in the last years, you'll see practically auto-play buttons that skip a lot of gameplay i.e. Heat Smashes/Rage Arts as the most obvious, but also hyperevasive 50 damage i-win buttons that can be done on reaction.
Or like modern controls in Slime.

A design that lets a player make a mistake, doesn't stick with someone who isn't looking to play a game but rather consuming interactive products to win and "experience" the game and feel a sense of accomplishment.
Modern games are about selling a simulacra to normies, because they are the broadest audience.
ill take this one

nice op
really like that picture