DLC Round-up: Day 1, need new demons to beat Masakados' Shadow.

Clipped Wings 1
>Story
Feel like there's room to enable an alt Law ending based on what this "M" fellow is saying. But I also don't remember how dealing with Mastema went. Secondly, archangel boss fight theme is really fucking good.
>Uriel
Uriel fucking died, 4.8k concentrated Glacial Blast from Lilith and Wukongs Myriad Arrows for another 4k did him in on the 2nd round after a 4 hit Kannuki-Throw hit a Phys Drain. Kind of anti-climactic but with how the DLCs are designed as a 2-part boss rush, I think them being glass cannon is good.
>Raphael
As for Raphael, well he opened Serpent of Shoel which drained my Wukong dry and has custom resistances (Repel Ice instead of Null). He also has Dekunda/Dekaja and Rakukaja which seems just weird for something intending to be end-game. Though this was Atlus' first attempt so they might've not known what they were doing or sign-post when they should be done. The fact he had battle dialogue to go through was neat and puts it above move side quests.
>Base game Trivia
Lucifer/Merkabah do have lines for chowing down in Tokyo to heal which I thought was neat. Not common but neat.

>Extra TL;DR
If I were to give another issue for the DLCs beyond getting somehow worse in terms of gameplay after the archangels it'd be that you can't act on them. Your experience with the Archangels, Ancient of Days, Masakados' Shadow, and Sanat don't let you make new endings for the respective alignments. I get it'd be dumb to place it on beating a single boss from a DLC but less dumb than them meaning nothing. Ideally these would've been updates to farm goodwill (yes I know I'm talking about AAA gaming here) instead of micro-transactions, that way the small scale + some pallet swaps wouldn't have been that offensive. As is it stands it feels like wasted potential even if not all of it sucked.