>>535302937
Desu I like fighting squids but the biggest issue IMO is a lack of longterm variety, its sort of part of the "they only have (x) amount of enemies" problem but they also haven't done anything with the units they DO have. For instance bugs, hilariously for being the "run at you and claw you to death" faction, have the MOST variety in how you engage with them purely because they've got more unique units to encounter, you're not going to be seeing the same 5-6 types of bugs every single operation of every single planet unless its a Pred/Spore strain, you just WILL NOT see Spewer variants at times, nor Pouncers. They get to take advantage of keeping an enemy type 'fresh' by exposing players to them less often.

Bots I feel are a bit more comparable to the Illuminate in that their overall roster is lower, so you're going to see more of the same enemy types across each mission, but there's still enough to draw from for missions to be more heavily skewed towards particular types of enemies (like Berserker seeds, or when the game throws a metric fuckton of Factory Striders at you).
I've had missions where tanks of all kinds are just completely absent only to follow up in the same operation with them around every corner and I love that about the bots because even though their 'base roster', as it were, is relatively smaller than the bugs, their heavy and medium units are unique enough to be gamechanging when you get waves of them thrown at you.

Squids would absolutely benefit from something like that, have Fleshmobs work like Nursing/Bile Spewers where they either will or won't be in a mission, full stop. Or take a note out of Berserker missions and have a shitton of Overseers make up the enemy roster for that mission.
I don't mind that their mission types are kind of old and done by this point, I think the problem is that 95% of every mission against squids feels the same, with the same enemies and same spawns to a point even bugs don't get to.