>Games either look hyper-realistic with real time pore mechanics
>Or smudgy, blurry ass low res textures stretched to 1080p and higher.
why can't game devs just make a crisp, visually clear game anymore?
DQ11 was one of the most gorgeous games I've ever seen and I think Akira Toriyama's art style is hideous.
The clarity, vibrancy and cleanness is next level. I literally don't need graphics to be any better than this.