>>718515882
Agreed, for the most part.
Base building can work if the rest of the game is there to support it. But ultimately it's not the core of what made me love Dawn of War 1 and 2.
>I need good unit variety.
>I need good faction variety.
>I need fantastic voice-lines.
>I need a fun campaign with fun set-pieces.
>I need cool skirmish maps.
>I need the AI to be competent to fight against.
No, I'm not interested in playing competitive online stuff. I like building armies and zooming in to watch fights and making little stories about my men as they fight. Biggest fear is having to micromanage units with active abilities. Really turned me off of 3. Couldn't bring myself to finish the campaign.
Base-building could be a great way to differentiate how some factions play , say Imperial guard turtling forward with gun emplacements, bunkers, and trenches.
Or if unit/army varieties are big enough, build order could drastically change how you play your army in a game. Like say Chaos building into making a marine army with cultists or instead building a demon-focused army.
Also, Mordians, Steel Legion, Krieg, Catachan, etc. Give us something besides just Cadians.