>>3837595
>I would argue those two are relatively good examples

I'm talking making the open world being nothing but a zone you run around in mainly on the ground in big flat areas with monster waddling around.
Even ubisoft games have 1000x better open world design than this. Because the point of an open world isn't to just walk around a big empty area. It's about taking in a view to see landmarks you can go to and maybe find some small puzzle or activity, explore and shit.

Aimlessly running around a flat open space to maybe find a chest just sitting there or some sparkly pickup is bad open world design.