>Nintendo makes an open world game 15 years late to the party
>it's Assassin's Creed with a Zelda theme
>gets showered with praise across the industry for inventing open world games
>journos and some gamers claim it revolutionized game design

This felt really dystopian, have you ever experienced a big disconnect between what you observed about a game versus how it was received?

Don't get me wrong BOTW was a fine game, but all the unwarranted praise felt really odd, disingenuous, and propagandy