>>538299021
A proto example of one of the progression branches-
There will be a massive quarry you travel to in which the rusted remains of large machines (Infinitracks, and this is where you would face a character using an Infinitrack/Earth machine deck) which were used to rip up and terraform the earth before they suddenly became inactive, it would seem they hit something, the entrance to a large cave system.
The entrance is adorned with obelisks, and a guardian (Who uses G-Golems)that will need to be defeated to proceed further in. Further in will be an excavation team of archeologists who are studying a strange phenomenon (a humming or buzzing) that seems to be originating from down in these caverns which further in open up into a glistening treasure trove of gems and colored stones, some of which containing the preserved bodies of petrified creatures from ages old (battles here will be between some users who use Fossils and Adamancipators).
Further in will be strange guardians of animated humanoid gem creatures who deny entry to the heart of this subterranean crystalline gorge. Fractured earth and deep fissures that are seemingly never ending permeate this section of the cave and the only thing that can be seen when looking down into these abyss's is the glowing, humming gems jutting out of the earth as far as the eye can see, like a thorn or a malignance.
Gem-Knights and Crystron users are fought in this area.
Finally, we come to the anterior chamber, the senses are assaulted by the maddening humming of the crystals. The origin of this sickness of the earth finally visible, the singularity gazing out, a spiral of crystals spidering out away from it in a fractal pattern.
And thus, this is where you would duel Primite the Primordial guardian dragon and then ultimately Tistina, the source of the taint.
Fin~