>>539801465
Like, if Sayaka dies by any means they will go on narration exposing what happened with a bunch of blood-red glitches covering the opened body parts and the like so it doesn't go full guro.
If Sayaka dies to a ground trap it's her getting impaled by the floor, if Sayaka dies by some insectoid enemy it burrows into her belly and eats her insides.
I don't think it's anything as lengthy as how guro death scenes actually are though I'm not knowledeable.
Some of those CGs also get reused even among different enemies.

But yes, actually dying. You fuck it up, Sayaka dies, the Alice follows musing about how wonderful that scene was and then the game reloads. You keep a permanent Skill Point to upgrade her tree afterwards.
The game essentially encourages you to go for killing her as many different ways as possible because in the hard mode her level is resetted every time you leave the dungeon and if you die you lose the equipment and money on hand too (not the ones you stored in your closet).
While there is a system to keep weapon upgrades, it also costs money to restore them into your weapon. So I made a point to farm those Death Ends from all enemies in the first dungeon and the complicated conditions straight away before moving on and exploring the 2nd dungeon.
Because the 2nd Dungeon went Mary Skelter and there is a boss roaming and hunting us in it.