>main strength was the ability to negate ragdolls
>said ability was removed in order to nerf it
>no alternative added
>ragdolling now has no counterplay beside "just don't get hit :)"
>all factions have units that ragdoll you in massive AoEs from extreme ranges and are basically everywhere
When will the swede understand that making the player's character lose control into getting oneshot isn't engaging or proper balancing?