>>3824131
Fallout 1 had those special random encounters that were more common with high luck, like finding the Godzilla footprint and the Dr. Who phonebooth. Seems like a very Fallout thing to make luck work like this, most other games just make luck a crit chance thing.

In Xenogears "Speed" was the most broken stat in the game, not only did it make you evade enemy attacks more often, and made it harder for enemies to evade your attacks, but it also made your action bar fill up faster. High speed characters would often get 2 or 3 turns for every 1 turn a low speed character would get and they'd evade most of the low speed character's attacks making them waste what few turns they did get.