>>11406398
it's pretty decent. ~2 hours of content depending on how fast you read and if you accidentally softlock by playing it like a normal rpg.
It's a no-grind gameplay loop. Combat encounters reward no xp and are fixed on the map but avoidable. Consumable resources are finite and while there's shops there's no way to grind for more currency, it's limited to what's in the chests. You're incentivized to skip as much trash as possible while playing your party efficiently when you're forced to fight. If you battle too much you'll exhaust yourself too early and get stuck on the bosses.
You can retreat back to the camp and heal for free, but you'll be re-entering the dungeon from the start have to dodge back through the encounters you haven't defeated and using the free heal too many times punishes the protagonist with forced progress in the main feminization transformation.
There's branching areas in each dungeon that reward unique bonuses/loot and can't all be visited on the same run. Some of those branch encounters are semi-hidden and give additional transformations either immediately or later in the game. There's an affection system with the supporting cast where you can give them gifts found during the dungeons to raise their affection and also choose who you spend downtime with. Haven't see any unique content based on these systems yet.
The writing is better edited that earlier HLF games and has almost no ESL signs. There's a couple of unique sprites but basically all of the tfs are limited to face/charaset changes.
There's a bunch of unnecessary sexual violence but that's pretty typical.