>>720629468
>The consequence of punishing design like this is that exploration more often feels terrifying than exciting, with your brain firmly grasping onto the memory of how long ago the last bench was rather than wondering what new discovery could lie past the next secretly breakable wall — a feeling entirely antithetical to the Metroidvania genre.
Ridiculous. Dying in literal Metroid can be just as harrowing if not more so. Metroid games does not actually have a track record of being particularly generous with its checkpoints. If the only difference is that you feel safer and less inclined to die when playing Metroid, then that's again just a self-report and says more about what kinds of risks you're inclined take or not. Like in Metroid you can run through lava infested caverns before you've even gotten the Varia Suit. Then emerge on the other side after the heat has drained your health, and you'll be without a save/recharge station and you'll be praying that you'll stay alive until you actually achieve something productive. And his choice of not doing dangerous shit like this in Metroid still says more about him than it does about the game. And to compare it to Silksong again. YOU DON'T EVEN NEED TO BE IN THE HUNTER'S MARCH to begin with. It is very comparable to Metroid's lava sections in that way. Granted that he might have not known that the Hunter's March wasn't progress but to knock off points off of the game for this is again ridiculous.
Look at the final summary of his own review
>Difficulty falls into tiring, needless sadism rather than engaging challenge
>Pacing damaged by difficulty and destroyed towards the end
>Exploration feels more fearful than fantastical as a result
All these three are him-issues not game issues. And if this would happen to apply to you too, and you don't like the game because of it. That's fine. But it's not a game issue. It'd be like me giving fucking Tetris a 4/10 because I fucking suck at it.