>>96511083
>Join low level, personal adventure campaign.
>World is GM's autistic homebrew medieval political wankfest with fifty-odd not-houses sitting in a not-democracy fighting to be the not-king.
>No real agency because he has twenty-odd named NPC's and DMPC's with sheets already drawn up, that are more powerful and can solo us all easily.
>Nothing has any consequence because if the GM doesn't like it, we get punished by one of said NPC's who will always be able to best us.

>Play high concept world saving campaign.
>Lore is based around trad fantasy tropes and narrative/philosophical/storybook concepts we all know and love. Additional lore added by players as much as GM.
>Almost no higher power or authority. Ultimate agency, and ultimate responsibility for EVERYTHING falls on the people at the table.
>Game becomes as much about playing god, building empires, fostering schools and worldbuilding a setting together for smaller games, as much as a game about people going places and hitting things.

I've actually played in both of these games sadly enough.