Search results for "ca03e1fef9bc470432a9730cea398728" in md5 (2)

/v/ - Thread 719130491
Anonymous No.719130491
They need a redemption arc.
/v/ - FromSoftware Leak – Codename “Project Abyss”
Anonymous No.718387952
FromSoftware Leak – Codename “Project Abyss”
>Genre/Style: Brutal dark fantasy ARPG with heavy emphasis on deep-sea descent and oppressive environments, blending Souls structure with Sekiro-style intensity.
>Setting: A decaying coastal empire where the sea has swallowed entire kingdoms. Players descend through flooded ruins, rusted fortresses, and caverns lit by bioluminescent horrors. The theme is “pressure” physical, psychological, and environmental.

>Core Mechanic: Oxygen / Pressure Management: Not a timer, but a stamina-like system that forces adaptation as you go deeper. Gear and mutations offset the crushing depths.

>Adaptive Combat: Standard melee focus, but heavier, more deliberate, like fighting underwater. Shields and dodges are slower, encouraging aggression and parries.

>Boss Design: Enormous leviathan-scale enemies (think Bloodborne’s Amygdala meets abyssal sea life).
>Example: “The Anchor of the Drowned,” a colossal knight fused to the seabed by a rusted chain, dragging players into shifting currents mid-fight.

>Multiplayer: Invasions return, but with a twist, invaders appear as “Drowned Shadows,” distorted echoes of failed adventurers lost to the depths. Their presence temporarily raises environmental hazards (reduced visibility, sudden flooding, shifting terrain).

>Development Notes: Said to be running on a modified Elden Ring engine with a heavier emphasis on vertical traversal and confined arenas compared to the open fields of the Lands Between.

Release Target: 2027. Next-gen only (PS5, Xbox Series, PC).