>>12124385
>there's just not enough game to balance it out.
Yeah, and it's really obvious. There are so many points in the game where you wander around environments wasting time, like the valve-turning "puzzle" under the Garden, or when you're trying to find the Captain in Balamb, the game literally sends you to EVERY screen and some NPC tells you "oh, you just missed the guy!". So many areas send you in, then force you to backtrack out just to create filler, like the test in Dollet, or going up and down the fucking identical floors of the prison for no goddamn reason. The most obvious offender is Shumi Village where you get sent on a quest to find a rock on every screen. They even lampshade this by saying the purpose of the quest was to make sure you appreciate their village because they spent "a lot of time working on it", lmao. A plea directly from the art department, no doubt.
FF8 probably still could have been a decent game if they had been willing to cut it down to a 30-ish hour experience, but that would have been marketing suicide, for the sequel to FF7 to be shorter and fit on fewer discs. They honestly could have cut out the entire overworld, though, it was so pointless.
Also why is there no porn of the matron of Fisherman's Horizon? She seems hot and plump.