Not like anybody will care about my blogpost, but ....

I work in a 500 man studio for almost 10 years now, and i first hand saw as its lost its ability to create projects, when i started it had less than 100 people, i think 40 but i dont remember.
Back then we used to take 6 months to make a demo/prototype thats completely playable and another 12-18 months for content for and in 2 years we were ready for release. Then we grew to around 300 people and project started taking 3-4 years but mostly to feature creep and content bloat.
Now multiple internal teams are not capable to producing a prototype that is more that just game jam tier flash game tier joke in 2 years, company is desperate as out last big title is from 5 years ago and we have literally nothing in production ... and we now have 500 people working here.

So what went wrong?
Mostly.... women. To be exactly HR and management. It started slow but as company grew HR grew too, eventually we got specialized "recruiter" "HR positions that would then hire managers who would then hire producers who would hire more managers.
At first people hired had game dev experience, but soon it was 25 year old women straight out of uni, hiring 21 year old women with no education, who then would hire random fags from other countries.
Soon we had indians with fake CVs, being led by managers who dont even know what even Nintendo is as our mental child manager is either high, or hangover from going to a party every day, led by jewish banker CEO.
People got frustrated since the ones being paid the most did the least, quickly the talent from company started bleeding, endlessly replaced by new people. At this point only me and 2 other guys are from the "old team".

It may be crazy to some, but in a 500 man studio we have almost 0 people who know how to create an unity shader. We had a dozen technical artists, but they quit or got fired, never to be replaced as managers looked where to cut costs and hired more mangers to do it.