>>96499033

All of the rules are available online for free:
https://steelcompendium.io/compendium/main/

You can have a look at the negotiation rules here:
https://steelcompendium.io/compendium/main/Rules/Chapters/Negotiation/

In theory, you could port them over to another system if you really, really wanted to. I personally would not do so, but you might find them engaging.

>>96499059

I think that the shadow is more repetitive and routine-inducing than, say, a fury or a null. Those two melee classes have more varied decisions to make from round to round, whereas a shadow has a comfortable pattern.

Yes, Black Ash Teleport is incredible for rushing objectives. I have seen it myself on multiple occasions:

https://docs.google.com/document/d/1vgyUQXg6CP4f4FNzre6Jck0VrkjKmXmUaFx4ZUVDyZI/edit?tab=t.0#heading=h.fcmxvyf68czf

https://docs.google.com/document/d/1vgyUQXg6CP4f4FNzre6Jck0VrkjKmXmUaFx4ZUVDyZI/edit?tab=t.0#heading=h.b397o6jqkjtq

https://docs.google.com/document/d/1vgyUQXg6CP4f4FNzre6Jck0VrkjKmXmUaFx4ZUVDyZI/edit?tab=t.0#heading=h.ll5hnicfbh03

In all three of these encounters from the Delian Tomb playtest, the pregenerated shadow (Black Ash) used their enormous stockpile of Victories to funnel insight into Black Ash Teleport and instantly fulfill the objective.

>One thing I am noticing broadly is that the system is at its poorest when you have a director that is doing back to back to back 'defeat all enemies' encounters. It shines with variety.

I personally find that D&D 4e feels more varied and less routine-inducing even across back-to-back "kill all enemies" encounters. Perhaps it is simply because AEDU discourages reliance on a single pattern.

Objectives in Draw Steel are okay, though the Monsters book's subchapter on them could use plenty of work. I find them incomplete in several regards. Many objectives are in sore need of round-based reinforcements, round limits, or both. And even then, monsters were clearly not designed with objectives in mind.