Have you guys seen the annoucement of Deadlands legends of the weird west?
"Legendary Heroes, Legendary Stories
Deadlands: Legends of the Weird West co-operative card game releasing in celebration with the 30th anniversary of Deadlands"
Do you anticipate a location based system comparative to Arkham/Earthborne or more similar to threat prevention like Marvel/LOTR.
Question: Can you say if all the current DT factions will have player character representation?
Dev1 : The first expansion is going to open with:
Wendy Cheng, Vida Azul, Maurice Croker, and Harry Highbinder
(PIC)
Dev2: In time yes. I'd like to have 1 character from every faction by expansion 2.
Question: What aspects of the game do you feel are unique and a strong hook to stand out against the competition?
I'm a huge fan of all the coop expandable card games. Can't wait to experience another adventure.
Dev 1: It's location based. I'm not considering it competing against those brands. It's designed to appeal to our fans and those that love Deadlands/Weird West Horror and rpg players to bridge them into card games as well as the co-op crowd. It has a poker theme without needing to know poker which sometimes becomes an issue with teaching Doomtown
Dev 2: I love coop games too! I have far to many hours in Arkham and own everything! The game does use a location based system, but is a bit more free in its movement. Think you are in a town and there is a saloon, a general store and a bank. You can move to those how every you want with a move action. In the same example lets add a location call "Jeb's Farm" that is out of town. You can still get there but you may have a hard time making it back to town in the same round.
The things I think that really set us a part is enemy activation and our skill tests. Arkham is a good example on test, but we have no bag we have a 52 card poker deck with 2 jokers. This opens up a lot of options. More on enemy activation in time!