>>720643223
>Chris arc
>Mindless spray-and-pray COD/BioShock Infinite corridor-fest.
>The comms coming from Chris' Wolf Hound squad was cringe. ("My mom saw this shit, she'd think she died and gone to hell." "Hold your horses!" "Boom! Haha! Take that!")
>Wolf Hound squad got real awkward with the "You should've told Ethan about Miranda." "No. You still should've told Ethan about Miranda. Are you kidding me?" bitch-fit in the middle of an ops of all time and places.
>Huge lore dump about Spencer being Miranda's pupil or whatever just before Chris finds a locked-up Mia.
>Other remarks
>Game started off weird. It's like they copied the scene from that one HP movie where Hermione explains the origins of the Deathly Hallows.
>Ethan said a lot of fanfiction-tier mumbo-jumbos that the game could completely do without like, "Woah. What the hell?" "What the hell's going on?" "Duurr. Why is this happening?"
>The Wolfmen seemed to be sinister at first. But like the Moldmen in 7, they got old pretty quick. Some of them holding weapons didn't help a bit.
>A very awkward scene at the beginning, when an entire village-worth of Wolfmen converge on Ethan and tosses him out to a completely different setting. Example: When Ethan gets grabbed and tossed by a Wolfman in a house, he teleports all the way to the river bank because?
>A cutscene showed Wolfmen riding horses. But they're never to be seen again gameplay-wise.
>Despite Village boasting more enemy variety than 7, something about fighting the mobs in this game's off. Perhaps it had something to do with being able to decapitate and dismember the Moldmen with a satisfying shotgun blast or two, but the same can't be done as much for the mobs in Village (save blowing Wolfmen's heads).
>Elena died in a lame, comical way.
>Heisenberg letting Ethan go at the start just so he could watch Ethan get torn to shreds by Wolfmen was stupid.
>Overall, story, pacing, and dialogues stunk. Time-skip with Rose was the final nail in the coffin.