>>720649612
>Because that's basically what classic PS1 RE was about
Try actually playing the old RE games. You're confusing a few surface level mechanics with the point of the games. They're all about interconnected level design, routing, and figuring out how to deal with combat encounters. 7 is incredibly scripted and linear and disgustingly slow in the name of "cinematic horror". Even the part people pretend is open isn't actually open, and you have fuck all to do for navigation and puzzle solving since the game explicitly tells you what you need and where you need to get it. On top of that, the game has the worst encounter design in any RE game. It's almost entirely just spawning enemies right in front of and behind you in narrow hallways. It also completely rapes the concept of replayability with how much of it plays exactly the same and can't be sped through. Only people who don't play the old RE games pretend it's just like them by virtue of having an item box and a house.