>>535660380
>decide, in the end, to cheat and save their lives, under this headcanon- the hearth was corrupted, but as the spirits rose from the hearth to kill 3 villagers, the three stags that I released in the game stepped in to save them, exchaning their lives for my villagers
>this is a MASSIVE cope and doesn't even fit with the chronology, as they would have died before the stags were even chased down into their glades
>the game itself doesn't keep track of deaths or runaways after each settlement is over, so there's nothing that would have reminded me of this afterwards, but I know in my heart that I failed here. The run is essentially half over. My original goal was no failed settlements (still okay) and no villager deaths (3 now).
>narratively speaking, having those 3 stags save the villagers is a more intresting choice, as it's not something that actually happens in game, and thus this situation never would arise out of normal gameplay. In the end, it's all just to feed my autism, though.
>I still want to play through an entire game where no one dies, but this shit takes forever man. I'm literally at 5 days worth of gameplay and I'm about 2/3rds of the way through the game. The last few seals take an insane amount of time. I'm not going to just restart now over this mistake. I guess my no deaths run will have to wait for the future, but desu, I dont know if I'm ever going to play this game again after this run if there wont be any more significant changes or dlc in the future
>what's more is that now I've exhausted my justification and if any more villagers do die, there will be nothing for me to do. They'll die and I'll cry. I cannot cheat anymore, I cannot reload when I make a mistake. I can't take this shit no more man.
Anyways. This is what I get for neglecting my logs. I'm literally like 20 entires behind at this point. So much for making a fucking narrative.
Man I'm dumb