Hello users. Another week, more development. I have spent most of my free dev time on testing contributions from other developers, which is sorely needed when large portions of the logic or underlying systems are changed. Slowly but surely the gunk is getting cleaned out.

Updates this week:
- Basic attack overrides (such as Teemo's Toxic Shot) can now correctly be dodged and missed (under the effects of Blind etc)

- Fixes to the way ChainMissiles work, so spells like Ryze's E, Yi Q, and Fiddle E should now behave better

- A large change to the internal logic on how the buff update calls are handled. We've spent some time testing this, but there could still be some outlier spells and items behaving oddly. If you find one, please report it on the issue board.

- Manamune's mana-stacking from auto-attacks has now been properly added (it still grants mana stacks on ability-cast as it should)

- Wit's End passives have now been restored and are functional

- Master Yi's Highlander (R) now correctly refunds a portion of his spell cooldowns on a successful assist while Highlander is active. In doing this we have found and preserved an original spell script bug with 1.0.0.126.

- We now have CI/CD, or, an automatic build pipeline. What that means for end users (as well as alternative launcher developers) is that now instead of having to learn how to compile new builds yourself, you can download the latest compiled builds of the server directly from the repository. You can stay up-to-date with the latest changes made easily.

- The automatic build pipeline builds both Windows and Linux-compatible binaries, so for users of either system, check out the latest builds by going here: https://gitgud.io/skelsoft/brokenwings/-/artifacts and downloading the latest "build_X" relative to your operating system.