>>535221887
It's pretty mid. Iori has the most fun gameplay with stance-switching, but the game kind of pigeonholes you into using your Servants to deplete Shell Gauge. Healing items trivialize the game even on Sword Demon difficulty, but Fatal Sword makes certain story segments with boss gauntlets just suck ass due to having no checkpoints and kicking you back to the title screen. They definitely should have taken a more Souls-like approach instead of the half-assed musou shit.