>>719801930
Dark Souls 1 did genuinely set out to entertain the player by presenting them with a fair challenge that they were expected to overcome with thought and perseverance, when players at the time were too used to games where you press X to win or where you could instantly retry things until you succeeded at them and wanted to know why they couldn't just mash R1 to kill Capra Demon and complained about him being "bullshit". Maximum Difficulty was never supposed to be the point of Dark Souls.
But then people forgot about the context of all that and even the series itself turned into picrel, culminating in Elden Ring.