>>724631127
>but the action component being reduced
S i g h
Super Metroid wasn't that deep. You pointed your gun to one of 8 directions and jumped around.
Honestly, the fact you think Metroid even needing some "action game elements" is kinda fucking retarded. Not everything needs deep action and combat for adventure. I think you would enjoy post-SotN 2D Castlevania more than Metroid games if you think Metroidvania needs action and combat so much.
Metroid is more about exploration and atmosphere and adventure. Finding unlocks/keys to progress, not just new combat abilities even when those are nice. You want missiles in Super Metroid primarly so you can open a new kind of door, not because you think about your dps output.