>>724623854
Some of these are kind of reaching. Weight mechanics... really? Oh wait there actually was a web you jumped from a height into so that point is moot already. Or if you mean it wasn't explained, jumping off was literally all you could do. This is why modern gamers are made fun of for needing their hands held for everything.
Item upgrades are standard even in today's games.
It wasn't button mash combat, it was reflex combat. Generally you had to figure out whether to block/avoid and the right time to strike. It wasn't overly difficult but what Zelda is?
Camera issues were a thing in early 3D gaming, but OOT did actually mostly fix the problem Mario 64 introduces with a simple solution, press Z to snap the camera behind Link. It was effective and made the game perfectly playable. Yes it could be improved on, and was. Z button snap remains in Zelda to this day though which is a testament to how good an addition it was.
Backtracking is a foreign concept for modern gaming, but Zelda has always been about exploration. Yes going back to Saria so early was a weird thing, and she probably should have just taught you the song as you left the Forest, but that would add to your cutscene problem.
Zelda can have many types of dungeons, it doesn't matter if some are linear and some aren't. You're supposed to be exploring ancient ruins. You make the same complaints about dungeons being too similar in modern Zelda.
Not sure what you're referring to with the bottles.
Pointless NPC's are a thing today, and are a much bigger issue than they were in OOT.
Honestly this argument will go on forever. Most your issues are with the game's technological stage or a perception the problems no longer exist in modern gaming when they do. We just go round in circles arguing the same points.