>>12164656
>All are easily avoidable or even missed.
Yeah, but there's also a lot of materia that's freely available and very powerful, like some of the summons. There are stat trade-offs for materia, but they generally can be ignored.
>See the difference?
I see the difference. It's a messier game in that respect. Evade not working also means the whole Blind status doesn't work, making the Goggles do nothing. FFVII has some similar issues - like how the armor's MagDef doesn't work, so equipment like the Wizard Armlet won't help the way the game says. But VI has more of that.
I will say though that Evade is fixed in any current version, and you'll hardly notice the difference for most of the game. It is better that Beads actually do what they say at least.
>I would. I have measured it.
I'm curious, maybe share data if you have it recorded. It's not universal though I'm sure. PlayStation has so many JRPGs and a lot of variety in the types of games. On average, I'd guess they have more cutscenes, but also more content than SNES RPGs.
>I didn't say it ruined the game, you added that.
Fair enough. Wasn't adding that to put words in your mouth. Just wanted to share my opinion on it.
>Square did a great job making sure none of broken shit would ruin an average normalfag's experience with the game.
Seems like we more or less agree then. Perhaps I'm a normalfag, because I'm not bothered at all by things like Stamina not being useful. Outside of quirks like that the systems in FFVI are enjoyable. More so for me than most SNES RPGs outside of other FFs and the SaGa games, which I find on-par. I'm not even saying you're wrong about the balance compared to the other games, your criticisms are fair. I'd just argue there's not a huge gap in balance between VI and VII, even if VII's systems are more clean. Not big enough that it seriously hurts the experience for most players. I can understand if it bothers some people more than me.