>>12164449
>VII is a less challenging game
Apart from Enemy Skill, the overall experience is far smoother.
Balance is just not about challenge, it's about the systems working together smoothly.
It's about mechanics consistently presenting reasonable tradeoffs.
Enemy Skill has a few genuinely unbalanced abilities.
There are some gimmick weapons like Master Fist and of course the ultimate weapons.
All are easily avoidable or even missed.
Meanwhile
Green and red materia boosts magic stats, yellow usually boosts physical stats.
Add weapon/equipment choices and you optimize each character for desired roles.
There's a good spread of equipment across all the characters.
Results are observable, they aren't placebos.
In FF6, evade is completely broken
Most of the stats you can raise with Espers make no difference, and one makes way too much difference.
You can pretend stamina matters in FF6.
You can pretend beads are helping, like the game says says they do.
See the difference?
>Balanced stats and formulas are nice, but it's not the end-all-be-all of an RPG.
This has nothing to do with the retarded comment I was responding to.
He insinuated that all JRPGs are equally unbalanced therefore balance does not matter at all.
>Plus the main context here was him saying it wasn't "gameplay-focused".
The comment I responded to is no less stupid given the context.
>Then again, I wouldn't say Playstation and later RPGs are less gameplay-focused either
I would. I have measured it.
FF7 isn't that bad though.
>>12164513
>But I think "very bad" balance compared to them overstates it a bit
There's no other words to express it succinctly. I didn't say it ruined the game, you added that. Square did a great job making sure none of broken shit would ruin an average normalfag's experience with the game.