>>725426782
analog horror involves compelling interesting stories and settings that play off "found footage", "creepy/ otherworldly vhs documentaries or instructional videos you were never supposed to see" and the general feeling that what is being presented is real, analog horror games however break all that by being first person walking simulators where you outrun a monster.
The thing is that a game needs to be compelling in the gameplay first to make way for a cool concept, setting and story and characters and monsters and what not.
So yeah, basically what these analog horror things need to do to translate well into games people won't shut up about is being good games first, substance over style.
Like, I would enjoy a backrooms game made by the forever winter guys for example, thirdperson, hazmat guy stranded in there, same combat and mechanics but it's the backrooms, that is just better than trying to immitate the videos but with the cool story and moments replaced by jumpscares.