Jaime spitting truth
>We called it the Golden Tripod as early as Halo 2, but it was considered core to the experience from the start.
>Equipment was designed to be a modifier of one of the main three. Never to replace it. That’s why they didn’t do damage (and why other additions usually didn’t work.)
>Halo 2 development nearly killed me.
>Cortana's the villain? You don’t make a buddy cop movie where one of the buddies is the villain.
>After Halo 3 I didnt see any way to make changes without making the game worse. That’s why I moved on to Destiny. Let somebody else take a crack at it.
>This is literally why Halo 3 removed proximity voice. We couldn’t figure out how to prevent horrible experiences like this. Sorry things haven’t gotten better over the last decade…
>The Last Jedi was the Halo 5 of the Star Wars franchise.
>Pretty sure a -lot- of the additions to Reach were things that I had nixed over the years. That’s one of the main reasons I decided to move on to Destiny; Halo needed some new blood.
>The Arbiter was introduced precisely because the Chief couldn't have a character arc
I remember the moment it happened…
“Studio leadership has decided to make Destiny first person”
“But third person works great! Why?”
“It is projected to make more money.”
“Oh…”
>We made Halo first person because it was WAY more fun. Not because of sales projections.