>>539803796
Good God.
>>539803889
>It's packed with great game design decisions
Lol, LMAO even. You cannot be serious about this in the /ffg/ of all places.
So desperate to hand waive all criticism that you just copypaste what someone else says but invert the adjective? Chatbot tier.
What is one single example of a good game design decision? Can you talk about something, anything of substance as it relates to the game design?
The disconnected hub? The sidequest spam? Disconnected fields that you CANNOT move between on foot? How about the MMO cooldown spam?
Or maybe the 4 hit combo that never changes? It's a good design that Clive has no Limit Break attacks to learn? Cheap Devil Trigger knockoff is good?
How is only having one playable character and no party to command a good game decision in a mainline Final Fantasy title?
How the hell is removing all the stats and damage types and elements and statuses a good game design decision?
How in the everloving fuck are braindead QTE's in every cutscene (in 2023) a good game design decision?