>>718883331
>You didn't need meme refresh rates back with CRTs
That's because we're still yet to catch up to CRTs in motion clarity at least. Even 240hz isn't enough. See blurbusters own CRT beam simulation shader they created about what higher refresh rates achieve with their shader in regards to blur reduction.
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/