>>717971692
>servers in MMOs dedicated specifically to roleplay
No. This will never happen. There are "RP servers" in WoW, but if you've played WoW, you know they aren't exclusively about RP. There is at least one private server where you can basically modify whole zones and generate instances yourself, but this is time-consuming, and to me, very boring and uninteresting.
My favorite MMO, SWTOR has a surprising amount of activity, especially from roleplayers who use Discord to coordinate world RP on the server Star Forge.
In WoW, you can find a lot of roleplayers "in the wild" in Orgrimmar (WrA) or Stormwind (MG), but 9/10 times most of the roleplay you will find isn't all that great, for two reasons: most people only have an interest in socializing (which is boring), and if you want anything more than that, you'll need to conceive of roleplaying storylines yourself and find people you can trust enough to run that sort of thing with you.
The problem with roleplaying, generally, as most of this thread will show you, is that most roleplayers have an ego which they enjoy massaging, resulting in situations like this
>>717992859
or, alternatively, conflict avoidance and/or inconsequential conflict ("no fights in bars" vs "I'm better than you but have no way to prove it").
And then you have dumb shit like vampire covens- and I'm not joking- being so widespread in Stormwind that even laypersons will reference it as though it is actually happening, even though they would be hunted down and exterminated with extreme prejudice within a day, which therefore means it is lore-breaking, and therefore it is imposing itself on me as a lore-abiding player.
The solution is really to focus on more insular RP with friends, I think.