>>720638085
The problem with random encounters is the lack of choice on the player's part, it completely removes your own agency. Random encounters is an archaic design system that might've been necessary on weaker hardware from the 80s when Wizardry was made but in typical Jap fashion they were very slow to adapt to technological progress even though Earthbound from 1994 already did away with all that and featured roaming enemies in levels instead.
The next best thing Earthbound did was make trash mobs actually run away from you if you were too high level for them which other games with random encounters never do either at least not the ones I've played. Using an item like a spray to temporarily disable random encounters is a bandaid solution by comparison since the only way for you to avoid trash mobs is to entirely avoid combat altogether but you might still need the EXP from stronger enemies. Maybe some games with random encounters fixed that issue though but to me at least it feels a lot better to have a clear view of your immediate surroundings and which enemies inhabit them so you can better choose when and where to engage. It's all about player choice which is something JRPGs already lack enough of.