>>720650315
uhh, yes retard, exactly. random battles force the players to have a certain amount of money, a certain amount of items, be at a certain level, at various stages of the game so that you don't have to kneecap yourself making your bosses dogshit fights beatable by anyone in any scenario because "well we cant predict what strength they'll be at"
they must be forced and wrangled to be where you want them to be, and you cannot just go "lol ok here's +20 levels for walking forward and doing nothing" because that ruins the game experience for everyone not retarded
if you do not want to fight encounters, jrpgs are not for you. it is that simple, it is the core gameplay that you explore and fight things.
you have to create the scenario of controlling the retard players so they don't rage quit your game, because they will do exactly that the minute they get more than a little upset at anything.
phantasy star 4 random encounters would demolish any of you retards, not only was the encounter rate too high, but the random encounters were actually difficult and could kill you, and required resources to beat essentially every single one. resources which could not be restored without going to an inn or heal point, there were no ethers, there was no tech restore. if you used your x number of uses of that ability, it was gone.
aside from the rate being too high, this is fundamentally good design