6 results for "cd32b50d2131f206eebe80cb606238bd"
one of the worst design problems with field initiated battles is players can almost always avoid combat since the AI is dogshit, which removes any survival aspect and tension from exploration. i'd actually take a well balanced, hard series of checkpoints where you just about make it through areas to the modern field battle slop where you run past everything and maybe grind a bit if the boss hurts.
>>717962718
It would be hilarious if this incident somehow steamrolls into the internet finding out about and exposing an entire cabal of discord streamer cheaters all covering for each other and implicates several well known streamers in having been cheating for their entire career.
4chan is friendslop
anons are friends
website quality and the moderation within are sloppy
hence, friendslop
2>1>3

Would rape all of them though
>>714953645
Turn based has a lot of benefits. Main one being you can develop a battle system hermetically sealed away from and parallel to the "overworld". With a game like FF7 Remake, the battle system and all the animations and overworld are linked and knotted together and then you have platforming and collision detection and pathfinding etc. It creates bugs, and it enforces a certain type of level design and complexity and testing regimen. With turn based, you can develop the entire system from some prototyped cubes on a flat quad and you're 99% there. If you look at a game like Clair Obscur, the platforming and pathfinding are actually dogshit but they never had to really care too much and could pump that shit out lightning fast. Turn based enforces a nice discipline and reusability that could save FF from dev hells
>>712473156
Most 1v3 fights like Tree Sentinel are scripted so the sidekicks arent really aggressive

The wolf fight = when they split up only one wolf is really aggro and fights you, the other two hang back and only do fire attack sometimes

Other fights you can kite and split them up