Savage Worlds is total shit. The only combats that are satisfying in the system are against swarms of mooks. A single high toughness creature is just a pain to fight snd it gets wild attacked down to nothing, or it is a barrage of constant rolling 13 damage against 14 toughess and accomplishing nothing. There are also no dungeon crawling mechanics. With gritty damage and lots of supernatural buffs to toughness it might work, but really any OSR DnD system is better. I have run a savage worlds fantasy hexcrawl and it was basically a power wank. All it takes is a d10 strength fighter with great sword wild attacking to put out 15.2 damage on average per hit when you factor in modified expected values for exploding dice. Hit with a raise? That's a solid 19.4 average damage. That will almost hit a dragons toughness. Anything else in the game? Annihilated. You need multiple monsters to even challenge PCs at all. A savage worlds combat of 4 wild cards vs an ogre is the equivalent of four 40 hit points guys against a single 10 point guy.
>bbb ut savage worlds doesn't use hit points so you can't make that comparison
You're right, with how toughness is all or nothing, it's more like four 60 hit points guys against a 10 hit point guy. The only way to wear down PCs is with permanent injuries from every wound as gritty damage. And this isn't even getting into AoE spells annihilating everything once you get to seasoned or veteran or whatever.

Anyway yeah fuck savage worlds. Run BX or ACKS instead for dungeon crawls. Savage Worlds is only good for shitty fuddlore WW2 supernatural games where you pick muh .45 caliber for +1 damage and katana is the most powerful medieval melee weapon in the game. LOL what a joke of a system.
>but no SWADE is different
It does fix some things, but it still keeps the core damage mechanic of the system, which is total shit, and the same skill list as the main system, which is total shit, but now you get free ranks in some skills, i.e added bloat.