>blows up all your main systems
>summons enemies that explode into gas and damage your systems all over your ship
>ionizes all your main systems
>and gases you constantly
>also has a quad rocket launcher and a gorillion necromancers
God that was fucking cancer.

Run thoughts:
>husk rack past level 1 is mostly a waste of scrap, husks are most useful as hazard repair units and you usually don't want to spare the power to remake them if they die mid combat, 21 seconds to assemble a full batch and then needing to transport them makes shock husks pretty impractical, slave modules make them somewhat usable but there are better modules
>thrall pit is extremely versatile as it can either quickly supply 4 generic crew, or use demonic modules to turn them into defenders, or fuel blood magic which is on average pretty good
>2 tile surgery room is fucking gay
>boarding pod becomes somewhat redundant the moment you find a good group teleport
>shield booster is annoying to micro and for the most part most things won't get past shield 4 without bypassing/ionizing your shield anyway
>every non-lance weapon is only good in the final fight if you get ions to cancel the self repairing shield4+booster bullshit, you still need them to shoot weapon systems and actually kill the boss
>beams thus suck ass because they're bad against shield spam and are bad at shooting weapon systems
>one good boarding party in a large room is the best anticrew tool in the game
>breaking more than a couple systems before triggering boss regen is basically a waste of time, but breaking doors is not