>Iizuka explained that CrossWorlds was designed with longevity in mind, and community feedback will help shape its future. “If people keep playing and talking about it, that’s where new ideas come from. We already have one year of DLC planned—but we could do more if there’s demand. Tell us what you want to see,” he added.
>While the game’s future is full of possibilities, its origins were less straightforward. According to Iizuka, CrossWorlds emerged during SEGA’s internal restructuring amid the pandemic. When the arcade division’s projects slowed, the studio’s racing specialists teamed up with Sonic Team—creating a unique blend of expertise.
Are IDW characters likely now? I hope not.