Search results for "d58c3ae1f78c1f84986068614382215c" in md5 (3)

/g/ - Thread 106394454
Anonymous No.106396348
>>106395728
You can't get rid of all error handling, or at least don't want to, but you get the point.
>>106395941
Realtime is its own thing. There are no good realtime languages with exceptions. Most C++ compilers use complex exception-handling under the hood. You should be using state machines with defined error states.
For RESUMABLE errors where you have the information and ability to continue, the answer is obvious. Most errors aren't like that.
>>106396098
They are never exhaustive because they would be even more nonsensical if they were.
>projecting
Learn to read retard.
/v/ - Stop Destroying Videogames 2.0
Anonymous No.714017640
>>714016168
Agreed. Although it's important to note that sometimes a ball of mud is the best solution, it worked out for Balatro(written by a Statistician who had prior coding experience) having a 4,000 line long if statement for joker rules and the game has 150 jokers that all got balanced a ton. It did not work out for YandereDev, who clearly struggled with refining systems and just spent most of his time making easter eggs instead.
That being said, it's pretty damning to be working full time on a game for seven years and it's still in EA. You'd think a 'technical wizard' would be done by now. Seems he's more concerned with his streaming career.
/g/ - /dpt/ - Daily Programming Thread
Anonymous No.105619625
>>105619616
Unfuck this.