>Bounty system in MH Dos
>the reward for each monster depends on how much said monster is hunted
>this means that all monsters will become "viable" on rotation and spamming 1-2 monsters won't work
>very generic system that could be applied to any kind of reward (zenny, monster parts, talismans, charms, etc)
>implementation in Dos was a bit unbalanced but just needed another iteration or two to be perfected
>proceed to drop the system entirely and never pick it up again
It's insane how many good ideas from Dos are just left there to be wasted
The one thing they managed to bring back are the seasons and they somehow fucked them up big time