>>720618892
>Antialiasing works by smoothing out the jagged edges you get due to the infinitely sharp mathematical geometry you render on a GPU
>While conventional AA smooths out the sharp lines by rendering parts of the frame at higher resolutions, or combining information from across multiple frames, on newer cards we use something called DLSS
>We take a very powerful server, like something full of 5090s, that can render the game at a very high fidelity
>In most cases the high fidelity is-
>"A higher resolution"
>Yes! So these higher resolution frames can be used as a reference point for what the game *should* look like
>"And, the AI?"
>If you have enough of these high resolution frames, you can feed them into a machine learning model, or "AI", and then use that model to tell the graphics card when it's given a lower resolution frame, what a comparable high resolution frame WOULD look like
>"Good... Now I know how DLSS works"