Firebreak was built like a monument - cold steel, perfect lighting, lore etched into every shadow. Remedy wanted a hit. Instead, they got silence.

Players wandered in, checked their corners, fired a few shots, and left. The gunplay was tight. The world, gorgeous. But empty. Hollow.

There were no content updates. No new modes. Just a waiting room with no answers.

Firebreak didn’t crash.
It just never caught fire.