Firebreak was built like a monument - cold steel, perfect lighting, lore etched into every shadow. Remedy wanted a hit. Instead, they got silence.
Players wandered in, checked their corners, fired a few shots, and left. The gunplay was tight. The world, gorgeous. But empty. Hollow.
There were no content updates. No new modes. Just a waiting room with no answers.
Firebreak didn’t crash.
It just never caught fire.
Anonymous
8/8/2025, 6:36:09 PM
No.717599158
>>717599525
>>717599057 (OP)
Can you just type like a normal 4chan retard instead of whatever this is? Save it for your blog, man.
Anonymous
8/8/2025, 6:36:16 PM
No.717599167
>who even asked for it: the game
sage goes in all fields
8/8/2025, 6:40:39 PM
No.717599525
>>717599158
Obvious AI slop, OP didn't even write this.
Anonymous
8/8/2025, 6:41:14 PM
No.717599560
I like the idea but they really should've took the concept seriously. Have like a tacticool private SWAT/Umbrella goons dealing with crazy bullshit across various environments. And pump up the enemy types as well.
Things like Delta Green is an untapped market in the whole fiction media
Anonymous
8/8/2025, 6:50:23 PM
No.717600252
>>717599057 (OP)
>release half baked coop pve with minimal content, painful progression, no real communication ability, but a fully functioning battlepass
>fans bitch there is minimal content, the progression sucks, and that there is no voice or text chat to communicate in a game that requires it at times
>add no content, slightly rework how progression works, add no communication, begin work on next battlepass
>game dies
maybe it's just another Alan Wake 2 and journalists will continue to let us know how great it is and how it's the greatest PvE game of the era until it breaks even for remedy 3 1/2 years from now.