>>718910489
When I was putting hundreds of hours into a single game but not having fun past a certain point. I think I get the most enjoyment out of a multiplayer game early on when I'm still discovering it, seeing what all the weapons/characters/etc can do. Once you're familiar enough with the game, it changes from discovering it to studying it, and then familiarity breeds contempt, "I hate fighting this character," "the netcode is terrible," "nobody knows how to coordinate." The carrot on the stick is the little improvements you make, but you may not be able to improve in a way that makes the game's flaws manageable for you.