>>535774812
I don't think adding one new time slot before the evening, and then making morning and daytime actually function is too much to ask!
When you wake up, instead of just instantly teleporting to the front of the school and instantly teleporting around until the afternoon comes and you get to make one or two decisions before the evening...
You'd actually have a more cohesive game world that functions and exists.
Say you get a message from someone in the morning asking to meet in front of the school. Moments that would function as the inbetweens for SL growth.
But now you actually have to leave to get on the train for real to go to class and you have to actually meet with them in front of the school before the timeslot of morning passes by.
If you don't want to meet with them, then you have to tell them you can't meet them. But you can only tell them you can't meet them so many times before you'll lose growth, or that meeting will be skipped and they will have to update to the next world state.
There have been games with real time day and night cycles for decades so it would be really great to see them take a stab at a deeper clock mechanic with their game series that is literally entirely about spending a year of finite time in your youth creating bonds that last a lifetime with people that you may never see again, all while cultivating your personal virtues.
It would be much more technically advanced as a video game yes, and it would require the devs to have the courage to start the player off every in game day actually making their own decisions on where to go and when to go there. You know......like an RPG!