>>719915932
>"netplay has been figured out"
>clearly, referring to the "roll-back" meme
>fails to realise that roll-back = code taking control of a match, by interpolating dropped frames, even dropped inputs
>mostly unnoticed by casuals, as they spam the same shit, and the code can simply keep spamming whatever they were doing
>for those who play on reaction, evident at anything approaching 50ms of latency
>thus, by default, roll-back net code = compromised gameplay, little different to one using macros / scripts
Causal.
https://www.youtube.com/watch?v=1JHetORRpfQ