ive always been thinking about these multi octodecillion dollar ideas, comparing them to existing games and their sales, researching how much appeal it would have, shit like that. But it was always something dream-tier and completely unfeasible for me to make anywhere soon
Dont get me wrong, i liked these ideas because its something i would really like, the kind of shit id want to play but doesnt exist. But it was just completely unpractical conceptually
But after all these years, for once the path became clear. First i came up with an actually pretty feasible first-commercial-project game that would actually be sick and in a genre that is seemingly generic (and easy) yet a little scarce in recent years, and the artists i know are literally perfect for it.
And a few weeks afterwards, i came up with another game that would be tough because big 3d but would be an actual fucking goldmine while being completely feasible for a second commercial title if i had the experience of the first game
After this realisation i pretty much instantly decided to download unity so i can make a silly small game in a handful of months to learn the basics until im ready to start making the actual big games 1 and 2