>>718213962
>Yume Nikki fangames got warped into becoming kids' MMOs
That's a succinct way of putting it. Being more charitable, I can't fault new kids for wanting to get into these games yet struggling to vibe with the isolating aspect of it due to how they're always connected to the internet, but it always feels like they can only ever see it as the definitive way to play without considering the actual intent behind games like Yume Nikki. (I have similar gripes with how much people push EasyRPG)

On that note, is it even worth trying Collective Unconscious? It being designed exclusively for online really puts me off it because I can only imagine every world and area is designed to be purely a comfy hangout spot, and assumedly has some esoteric methods of getting to them to encourage exclusivity.